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Shrouded in sanity ps4
Shrouded in sanity ps4





shrouded in sanity ps4

There's no weapons to pull out of your inventory or find on the ground. Once spotted, the reporter quickly becomes the quarry in a very one-sided hunt. The ability to look around as I ever so slowly worked the reporter's body through the gap only made things more frightening, especially when I saw something lurking in the distance or, worse, a nightmarish creature running straight at me.

shrouded in sanity ps4

I found myself squeezing through tight spots, movement curtailed, as the character methodically stretched his way through an opening. The same is true for movement in Outlast. The game also allows players to peek around corners, something that both makes it easier to slip past enemies, but also heightens the game's overall tension. Because it is meant to be a "stealth horror" title, players do a lot of creeping. There are a lot of clever touches to amp up the fear in the game. In the short demo I attempted to complete, the game's pacing, use of sound and flickering light did an excellent job of not just startling, but genuinely scaring me. As players explore the confused interior of the bloody building, trying to survive and piece together what happened, they're also constantly looking for spare AA batteries to keep the camera's night vision powered. The entire journey is viewed through the lens of a handheld camcorder that can be switched to night vision mode. They can pick up papers and it will be added to the journal as backstory." "We leave it up to the players to decide how much investigation they want to do. " He's trying to get out, that's always the main goal," Morine said.

shrouded in sanity ps4

Instead, all of the game's story is told through the investigations of the main character as he runs for his life through the labyrinthine halls of the massive building, discovering paperwork, finding clues and occasionally talking to people. While Outlast has an intriguing backstory, it doesn't include an overt narrative. The game opens shortly after the asylum, once abandoned, has been reopened by a private corporation. The game's asylum has a long, confused history that includes being used as a front for CIA-backed MKUltra experiments, Morin said. Those experiments, which are still shrouded in secrecy and that some think continue to this day, dealt with drug use, torture and some form of mind control. The backstory is drawn from the real MKUltra experiments conducted by the CIA in the 50s, 60s and 70s in the U.S. The game takes place in a fictional asylum set in the real forests of Mount Massive, a Colorado " fourteener" that is the second highest peak in the Rocky Mountains, about 20 miles east of Aspen. "So he's got to find a way out and at the same time investigate and see what's behind those experiments, who's behind those experiments, what's been going on with the patients." "He figures it's probably a good idea to just leave, but it's already too late and he's trapped inside," Morin said. The reporter goes there to investigate, but when he arrives he realizes that all hell has broken loose already. Outlast tells the story of a reporter who gets a tip from an anonymous informant that something fishy is going on at a mountain asylum.

#SHROUDED IN SANITY PS4 PC#

" The core gameplay experience is about no combat," Red Barrels' co-founder Philippe Morin tells me before I have a chance to play the PC and PlayStation 4 game. What you can't do, no matter how desperate things get, is fight back. The ability to hide isn't always there and it's not the only thing you can do in the game. The scariest thing about Outlast isn't its mountain asylum setting, or even the thing stalking you through the bloodied building, it's that the game features a hide button.







Shrouded in sanity ps4